
exploration or discovery." They pointed to Diablo 2's dungeon labyrinths as an example of what they are looking for. Another post claimed that a third of the dungeons they played had the "exact same layout," and that like with Diablo 3 there's "no sense of. One post says the dungeons are "brutally repetitive" and that the player grew bored quickly. In both the Diablo and Diablo 4 subreddits, the current top posts are saying that the new beta's dungeons are too simple and don't feature enough randomization. Now Diablo 4 appears to be criticized for a similar reason to Diablo 3.

Players felt they were too simple, missing the complexities of Diablo and Diablo 2 while being streamlined for faster completion and loot churn. Diablo 3, however, ended up being harshly criticized for its dungeon layouts. Even though Diablo featured a singular dungeon, as players went deeper each level's design was unique compared to those prior. Procedurally-generated dungeons lie at the heart of the Diablo series, going back to the original game. Some Diablo 4 players are concerned that Blizzard's dungeon design is too simple and could make repeated playthroughs tedious. Diablo 4 is no different, with Blizzard previously confirming that the new game would feature over 150 "handcrafted and yet procedurally generated" dungeons. Dungeon crawling is at the heart of the Diablo franchise.

Diablo 4 early access beta players are criticizing the game's dungeons and are asking Blizzard to improve randomization before launch.
